Falcon

CP Falcon A3

half

aa
Feb 15, 2015
91
47
half submitted a new resource:

Falcon - wait this isn't koth

2024 72hr jam entry, made in about ~35 hours
i meant to do koth -- turns out asym mapping is way easier
simple 2cp a/d map set in... desert... somewhere?
featuring a weird roof at A and a weird pit point at B

screenshots:
20241215214134_1.jpg
20241215214141_1.jpg
20241215214205_1.jpg
20241215214309_1.jpg


special thanks to:
@IceFlower for keeping me company working on this
@Katsu! :3 for the name...

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half

aa
Feb 15, 2015
91
47
half updated Falcon with a new update entry:

minor clipping pass n stuff

  • made a railing nonsolid that i had missed
  • smoother out barrel stacks collision near B
  • clipped the vertical fence prop near RED's forward spawn
  • clipped several tiny corners near doorways to prevent snags
  • increased cubemap resolution on windows at last

thanks to @Radial for pointing most of these out

screenshots are basically exactly the same

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half

aa
Feb 15, 2015
91
47
half updated Falcon with a new update entry:

A2 - the birdening

a2 changelog
  • removed a corner creep spot near A
  • fixed RED's forward spawn tp trigger not being flagged for clients
  • adjusted I/O to disable the door trigger at the same time the tp trigger enables
  • removed shutter door from near last
  • increased A cap time 15 -> 22
  • increased B cap time 11 -> 13
  • adjusted blu spawn very slightly to remove a crack sightline
  • added Bird

testing more with this layout/scaling before committing to larger changes. i want to see if...

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half

aa
Feb 15, 2015
91
47
half updated Falcon with a new update entry:

A3 - alpha three

mostly minor changes this time around again; still not sure if i want to commit to making more sweeping layout changes yet since i feel like it's playing decently well so far and i don't want to ruin it

changelog:
  • A cap time reduced 22s -> 20s
  • B cap time reduced 13s -> 9s
  • enlarged doorway leading to BLU's high ground at A and changed the wall nearby to chickenwire for better vision on the area
  • restructured the high ground area to be slightly less cramped (i worry it will...

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