** Executing...
** Command: "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\team fortress 2\tf" "C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\valve\steam\steamapps\beef@rochester.rr.com\team fortress 2\tf\materials
Loading C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160053 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1181 texinfos to 687
Reduced 31 texdatas to 30 (682 bytes to 660)
Writing C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.bsp
15 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\team fortress 2\tf" "C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.bsp
reading c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.prt
1004 portalclusters
3995 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\team fortress 2\tf" "C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.64 seconds)
2490 faces
1 degenerate faces
323662 square feet [46607388.00 square inches]
6 Displacements
6231 Square Feet [897276.31 Square Inches]
214 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 405/8192 4860/98304 ( 4.9%)
brushsides 3056/65536 24448/524288 ( 4.7%)
planes 2502/65536 50040/1310720 ( 3.8%)
vertexes 4743/65536 56916/786432 ( 7.2%)
nodes 2013/65536 64416/2097152 ( 3.1%)
texinfos 687/12288 49464/884736 ( 5.6%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 150/0 3000/0 ( 0.0%)
disp_tris 192/0 384/0 ( 0.0%)
disp_lmsamples 16696/0 16696/0 ( 0.0%)
faces 2490/65536 139440/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1266/65536 70896/3670016 ( 1.9%)
leaves 2051/65536 65632/2097152 ( 3.1%)
leaffaces 3976/65536 7952/131072 ( 6.1%)
leafbrushes 1585/65536 3170/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17304/512000 69216/2048000 ( 3.4%)
edges 10563/256000 42252/1024000 ( 4.1%)
LDR worldlights 214/8192 18832/720896 ( 2.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 349/32768 3490/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5841/65536 11682/131072 ( 8.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 1780792/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 147626/393216 (37.5%)
LDR ambient table 2051/65536 8204/262144 ( 3.1%)
HDR ambient table 2051/65536 8204/262144 ( 3.1%)
LDR leaf ambient 8560/65536 239680/1835008 (13.1%)
HDR leaf ambient 2051/65536 57428/1835008 ( 3.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/39926 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 160053/4194304 ( 3.8%)
physics terrain [variable] 1090/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 7256
Writing c:\program files\valve\steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.bsp
35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\steamapps\beef@rochester.rr.com\sourcesdk_content\tf\mapsrc\cp_arena_v2a2.bsp" "c:\program files\valve\steam\steamapps\beef@rochester.rr.com\team fortress 2\tf\maps\cp_arena_v2a2.bsp"
I had to stop my VVIS cuz I believe it got stuck at "1...2...3...4" again. Left it on for 2 hours and it didn't go anywhere, just like earlier with its 1.5 hour compile. The only thing i did after the displacements was add about 10 light_spots. 4 of which are near each displacement.
I've got a lot of my brushes as func_detail at the moment. I was having leak problems a couple versions ago (versions change every 3-4 days). Somehow they were caused by models, not brushes and my map is completely sealed off. So i added a "nodraw" box around my map to catch any leaks. That increased my compile time a bit too but only by 30 seconds.
Here's a pic of my portal file and something tells me, its not right lol