My map use to take 45-60 seconds to compile. I added 2 512x128x512 brushes and displaced 3 sides of it (top and two sides). Now my compile time for VIS is an hour and 5 mins while the rest of things are 15-45 seconds. RAD is pretty high too from wat i remember. Don't have the log to check. I know displacements increase compile time but maps like gravelpit would take DAYS to compile according to my situation. what can/should i do to fix this? Also, i compile everything on Normal, not fast.