Hello guys. We're a group of 6 students working on a Machinima project on Team Fortress 2 and we're gonna use some custom maps to render it. To explain it shortly : When using custom maps on Team Fortress 2, they're loading ressources and the map is complete ingame. Not a single problem appears, not a single graphic problem, no textures are missing. When we use Hammer, some problems appears : textures are missing, Errors, etc .. So here are my questions : 1) Can i extract materials from a map .bsp ? 2) For example, i played on koth_nightclub and everything was good. When using the map on Hammer, lot of things were fucked up. Can i get the materials a map is using in Team Fortress 2 ? Like extracting them in a location and putting them somewhere else ? Thanks for all answers !