Explosive Control Test Map #1 beta

ec_lonktest: A prototype for some new gamemode, IDK.

  1. lonkfania

    lonkfania L1: Registered

    Messages:
    9
    Positive Ratings:
    1
    Explosive Control Test Map #1 - ec_lonktest: A prototype for some new gamemode, IDK.

    I don't know why I thought of this, but I did.
    Don't expect this to be a finished map. This is just a prototype.

    HOW IT WORKS:
    • You can only cap points with the intelligence.
    • I assume that once a person with the intel is capturing a point, their teammates can help cap too, due to how the code works, but I haven't tried that out yet.
    • Each team has two control points. When one of them is captured, the attacking team wins.
    WHAT I WANT TO DO:
    • Make the intel a bomb model.
    • Make custom announcer voice lines (That guy from Invasion? IDK. I made some with him attached below, if you think I should use it for the lols IDK.)
     
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    888
    Positive Ratings:
    1,203
    Shouldn't the round be won when both control points are captured? Even if the capture time is long, that seems too easy.
     
    • Thanks Thanks x 1
  3. lonkfania

    lonkfania L1: Registered

    Messages:
    9
    Positive Ratings:
    1
    Upvote.

    One of the ideas I had throwing around in my head was that you capture the point, and then a 20 second timer starts counting down where the bomb would be planted. The enemy team can halt that timer by contesting the point. If they cap the point, the bomb plant will be cancelled and it will respawn back at the middle.

    IDK, I'm bad at making maps, but I thought something like this would be interesting.