- Jan 22, 2008
- 120
- 32
So I made a flag model in 3DSMax which ruffles in the wind and all. Pretty simple thing to accomplish with the cloth modifier, but now I'm coming to find animation in source models is not vertex based at all but is in fact bone based? Is that true (the dispenser build animation just struck me as being vertex based)? Any modellers out there know of a quick way to create an animated windswept flag model? I could tie bones to the flag mesh, but then I can't really use the cloth modifier. Would I use reactor instead? Frustrating that I have the animation all done, but now have to find some other way of getting it into source.