chickenm4n
L1: Registered
- Nov 27, 2009
- 49
- 6
That's me in the chat, spamming voice commands!
I remember playing with an Egoangel before.
:O
...
and then I got KGB'd :O
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The triangle count for the medieval locker is wrong. It's actually around 15500 and not 31000+. Model viewer doubles the count on models that use phong shading. The locker it self is only 2500-3000 with the weapons/hats lazily dumped inside making up the majority.
Hey, that's nice to know!
Does that mean these items are just displaying a doubled poly count in the HLMV, or does the engine render this many polygons as well?
Uh, scratch that, I found it. http://developer.valvesoftware.com/wiki/Model_Viewer
When viewing models using materials that use the phong shader the triangle count will double what it actually is due to a calculation bug. This is most common with TF2 models due to the heavy use of phong shading.