Eureka mine stage 1

PL Eureka mine stage 1 b6

GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite submitted a new resource:

Eureka mine stage 1 - The first stage of of what will be a 3 stage payload map

Set in a once abandoned mining facility, Blue team has decided to blow up Red's re-activated operations.
A mix of dustbowl and industrial themed art style. This is a very early version of the my co-creator and I are hoping for feedback about the game play and what the spaces are like for combat.

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

Bug fixes, general improvements

After play-testing and receiving feedback regarding errors and general suggestions, I have made the following improvements to the map:
  • Fixed a floating payload cart.
  • Fixed the displacement texture z-fighting.
  • Placed “No Build” volumes around the doors in red spawn.
  • Fixed the height of blue spawn so the doors fit the height of the frame.
  • Fixed how red spawn seems to only have 1 spawn point.
  • Fixed Visible no-draw.
  • Enlarged blue's spawn area and moved the resupply...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7

GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes, general improvements

Thank you everyone who participated in the playtest for the previous version. There was so much great feedback given! I have made the following changes in response:

- Area B has been completely redesigned. It is smaller and more complex.
- The main push in area A is less of a choke.
- Long sightlines in area A have been reduced.
- The left flank in area A has been changed. It is a shorter distance, more obvious and closer to main. But, there is less cover and no pickups inside it.
- Respawn...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes and general improvements

Happy new year everyone!
Following on from the previous playtest:
- Changed up Red base in area B.
- Fixed the displacements at the start of area A to be easier to walk on (thanks for letting me know of the 'DW' button)
- Enhanced the catwalk in area A.
- Added an extra flanking route for blue team on the left side of area B.
- Changed the right flank in area B.

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes and general improvements

New changes include:
  • Removed blue left flank in area B as this served Red team too strongly.
  • Improved appearance of displacements in area A.
  • Changed upper room in Red base into drop-down in area B.
  • Removed pickups on right side of AB connector.
  • Changed right side of AB connector.
  • AB connector is now more accessible after point A is captured.
  • Widened entrance to left room in AB connector.

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes

Based on the previous playtest, the following changes have been made:
  • Red and Blue spawn timers have been adjusted.
  • The blue right flank in area B has been made more accessible to the blue team and less for the Red team.
  • The AB connector is slightly further away from point A and the sightline barriers prevent snipers in area B from peaking underneath them into area A.
  • The opening of area B is larger and the Red corner defense is further away.
  • The size of area B has been...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes and general improvements

New changes include:
  • Disabled sounds on the capture point to prevent a noise when players push the cart
  • Changed the blue left flank in area A into a drop-down to prevent Red team from flanking from behind.
  • Increased distance between blue small spawn exit and battlefield.
  • Changed blue left flank after AB connector into drop-down.
  • Removed AB connector catwalk.
  • Made blue right AB connector flank become a one-way door after first point is captured.
  • Widened exit of...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes

Thank you to all the playtesters last session and the server host.
Based on the feedback and observed gameplay the following changes have been made:
  • Fixed visible no-draw under the A point.
  • Broadened the blue left flank in area A to be out of the range of sentry guns.
  • The start of Area A for blue has been made less claustrophobic.
  • Added Rollforward and Rollback zones in the AB connector.
  • Red base should be more clearly Red base from the outside.
  • Move small healthpack...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes

Based on what was observed in the gameplay of the last test, the following changes have been made to hopefully resolve problems people were having:
  • Added some high ground and line of sight to catwalk for the Blue team in the right flank in area A.
  • Made the rollback zone longer in the AB connector to be more useful to the Red team.
  • Added a short rollback zone in front of the final capture point.
  • Gave Red team access to the long wrap around flank in area B.
  • Allowed access...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes

Based on feedback received and what was observed in the previous playtest, the following changes have been made:
  • Fixed the gap between walls and doors in blue spawn.
  • Fixed prop fence clipping into blue spawn.
  • Fixed prop ladder floating above Red shed.
  • Added fourth spawn exit for blue spawn that goes through the right flank house.
  • Made the AB connector ramp less steep.
  • Lowered blue respawn times in area A and increased Red respawn times in area A.
  • Completely...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes

After multiple playtests and reviewing feedback, the following changes have been made:
  • Decreased the size of the left flank in area A and moved it closer to main area.
  • Changed the right flank in area A significantly.
  • Changed the chunky block of geometry dividing area A and B into a room that can be utilised.
  • Adjusted path_track entities to hopefully prevent cart from getting stuck on AB connector ramp.
  • Made fourth blue spawn exit closer to blue spawn points and more...

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes and general improvements

Based on the previous playtest and feedback received, the following changes have been made:
  • Many, many ramps are now less steep.
  • The right flank in area A has been changed a bit.
  • Blue spawn is less bright.
  • A new route has been added in area B.
  • The crawspace in area A now has an exit.
  • Many buildings in area A are closer to the ground.
  • Size and placement of some pickups have changed.

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GigaBite

L2: Junior Member
Jan 28, 2022
70
7
GigaBite updated Eureka mine stage 1 with a new update entry:

New changes and general improvements

Based on observed gameplay and feedback received, the following major changes have been made:
  • Made the left flank in area A more accessible for blue team and closer to main.
  • Removed the rollback zone.
  • Reduced the brightness of the house in area A.
  • Moved access to the left drop-down room from the Red ramp to instead the AB connector window room.
  • Reduced the size of metal pickups around AB connector.
  • Added signage to the Red spawn third exit to make it clear that it's...

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