Escort maps

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
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Does anybody knows if there is already an tutorial out for an escort map?
Because i wan't to make one that you have to escort an train. Got the train the stations ect done, just need to know how escort maps work.
 

YM

LVL100 YM
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Dec 5, 2007
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Wait just a few days and goldrush will be with us. I'll decompile it, hijack the entity system and unless someone beats me to it like shmitz i'll make a tutorial on it.
 

YM

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The 14th I believe, although I may have been misinformed. which would make it out tomorrow so the tf2 world will be flooded by medics playing goldrush - epic!
 
Dec 25, 2007
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So, what is this mysterious source of your information, Youme?
 

YM

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I've heard it from a few independant people, however they may all be mislead too.
I've seen an interview that said they were schedualed for 'mid-april' which would be around the next few days, they've given us enough valve-time BS I'm going to start believing times the give us
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
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Can't you just parent a trigger_multiple or something to cause the thing to move?
You can have any goals you want in TF2, you just use the game win entity or something and trigger it when the goal is completed.
 

Ze Inspector

L1: Registered
Mar 14, 2008
42
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I'm excited to see how the escort thing works. I've got plans for my next map as an escort. It'll probably be the flavor of the month for a while as we all dive into experimenting with this different kind of gameplay.
 

Paria

L5: Dapper Member
Dec 12, 2007
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if the es_ maps out there at the moment are anything to go by it should be really good fun, will be interesting to see how valve does the whole level - is there going to be captureable spawns/ forwards spawns or will it be like a dustbowl stage like environment.
 

YM

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From the gttv fly though of goldrush that has beed released we can conclude:

- Its multi-stage like dustbowl
- Blu attacking Red defending
- Two 'capture areas' per round they look like modified control points, they have their own lights and everything (we already have the model for the lights! yey)
- There is a setup time like dustbowl the attacking team are blocked by those yellow gates
- There is only one path for the cart to take whilst there appear to be many for the attackers/defenders to take away from the cart
- The cart travels along the track props we already have so no new props are needed
- Its gunna be friggin sweet

Also: its the 14th today so we shall see if i'm right or if I've been mislead
 

YM

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Why will it need to be updated? also (thats a little off topic for this thread don't you think?)
 

YM

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to allow the community the tools to build escort maps?

Ahhh I see, the cart will be a custom entity (although the model and all new textures will appear in the browsers)

Well I guess I'll just have to write up a 'work around' tutorial untill they do.
 

drp

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Oct 25, 2007
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maybe the fgd will need to be updated with the game type? i dont know, im a noob :(
 

YM

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I think it has a high chance that it will, after all that is the only file they need to update to have us fully up and running for payload mapping

[rant]
Can we start calling it that already! The gametype is payload, not goldrush
IE: pl_goldrush
so thats kind of like calling a cp map a well map or a granary map - sounds pretty stupid doesn't it? Or maybe calling a CTF map a 2fort map.....
[/rant]