Escort maps

Discussion in 'Mapping Questions & Discussion' started by AWESOME-O, Apr 13, 2008.

  1. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Does anybody knows if there is already an tutorial out for an escort map?
    Because i wan't to make one that you have to escort an train. Got the train the stations ect done, just need to know how escort maps work.
     
  2. YM

    aa YM LVL100 YM

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    Wait just a few days and goldrush will be with us. I'll decompile it, hijack the entity system and unless someone beats me to it like shmitz i'll make a tutorial on it.
     
  3. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    For when is update scheduled than?
     
  4. YM

    aa YM LVL100 YM

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    The 14th I believe, although I may have been misinformed. which would make it out tomorrow so the tf2 world will be flooded by medics playing goldrush - epic!
     
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  5. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    So, what is this mysterious source of your information, Youme?
     
  6. YM

    aa YM LVL100 YM

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    I've heard it from a few independant people, however they may all be mislead too.
    I've seen an interview that said they were schedualed for 'mid-april' which would be around the next few days, they've given us enough valve-time BS I'm going to start believing times the give us
     
  7. MangyCarface

    aa MangyCarface Mapper

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    Last time from Valve's mouth we heard week of the 20th? Which means today would be the first "possible" day.
     
  8. Pseudo

    Pseudo L6: Sharp Member

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    This article says the week of April 20.

    If you want to see how Spacemonkeynz made his escort map es_cave, he has provided a prefab of the entity setup.
     
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  9. Foreverkul

    Foreverkul L4: Comfortable Member

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    Can't you just parent a trigger_multiple or something to cause the thing to move?
    You can have any goals you want in TF2, you just use the game win entity or something and trigger it when the goal is completed.
     
  10. Ze Inspector

    Ze Inspector L1: Registered

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    I'm excited to see how the escort thing works. I've got plans for my next map as an escort. It'll probably be the flavor of the month for a while as we all dive into experimenting with this different kind of gameplay.
     
  11. Paria

    Paria L5: Dapper Member

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    if the es_ maps out there at the moment are anything to go by it should be really good fun, will be interesting to see how valve does the whole level - is there going to be captureable spawns/ forwards spawns or will it be like a dustbowl stage like environment.
     
  12. YM

    aa YM LVL100 YM

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    From the gttv fly though of goldrush that has beed released we can conclude:

    - Its multi-stage like dustbowl
    - Blu attacking Red defending
    - Two 'capture areas' per round they look like modified control points, they have their own lights and everything (we already have the model for the lights! yey)
    - There is a setup time like dustbowl the attacking team are blocked by those yellow gates
    - There is only one path for the cart to take whilst there appear to be many for the attackers/defenders to take away from the cart
    - The cart travels along the track props we already have so no new props are needed
    - Its gunna be friggin sweet

    Also: its the 14th today so we shall see if i'm right or if I've been mislead
     
  13. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I wonder how long it will be until the SDK is updated.
     
  14. YM

    aa YM LVL100 YM

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    Why will it need to be updated? also (thats a little off topic for this thread don't you think?)
     
  15. drp

    aa drp

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    to allow the community the tools to build escort maps?
     
  16. YM

    aa YM LVL100 YM

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    Ahhh I see, the cart will be a custom entity (although the model and all new textures will appear in the browsers)

    Well I guess I'll just have to write up a 'work around' tutorial untill they do.
     
  17. MacNetron

    MacNetron L5: Dapper Member

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    Here is my Proof of Concept of the escort prior to Valve update.
    Thought about making a small tutorial, but I seriously lack time atm.

    It fairly easy btw.

    poc_escort.vmf
     
  18. phatal

    phatal L6: Sharp Member

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    I don't see why we would need a new hammer. Models will be accessable and so will the entities just like anything else in the sdk would be.
     
  19. drp

    aa drp

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    maybe the fgd will need to be updated with the game type? i dont know, im a noob :(
     
  20. YM

    aa YM LVL100 YM

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    I think it has a high chance that it will, after all that is the only file they need to update to have us fully up and running for payload mapping

    [rant]
    Can we start calling it that already! The gametype is payload, not goldrush
    IE: pl_goldrush
    so thats kind of like calling a cp map a well map or a granary map - sounds pretty stupid doesn't it? Or maybe calling a CTF map a 2fort map.....
    [/rant]