- Jul 3, 2015
- 13
- 0
I do not know what my problem is
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1.vmf"
Valve Software - vbsp.exe (Jul 2 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/arena_water_a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1.prt...Building visibility clusters...
done (0)
[B][I][U]*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture[/U] and/or same flags![/I][/B]
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
[U][I][B]*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags![/B][/I][/U]
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40646 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 109 texinfos to 71
Reduced 16 texdatas to 13 (454 bytes to 339)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1"
Valve Software - vvis.exe (Jul 2 2015)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\maps\koth_water\arena_water_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\maps\koth_water\arena_water_a1.prt
293 portalclusters
746 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 145 visible clusters (0.26%)
Total clusters visible: 56852
Average clusters visible: 194
Building PAS...
Average clusters audible: 292
visdatasize:23942 compressed from 23440
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\maps\koth_water\arena_water_a1.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1"
Valve Software - vrad.exe SSE (Jul 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\maps\koth_water\arena_water_a1.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
1323 faces
825580 square feet [118883584.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1323 patches before subdivision
60793 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 7546415, max 651
transfer lists: 57.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(751497, 176726, 38534)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(259873, 23548, 1984)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(104509, 3208, 115)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(43190, 472, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(19193, 69, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(8709, 11, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4126, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1978, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(983, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(491, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(257, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(134, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(75, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(41, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(25, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(15, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(10, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #23 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #24 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 108/8192 1296/98304 ( 1.3%)
brushsides 660/65536 5280/524288 ( 1.0%)
planes 382/65536 7640/1310720 ( 0.6%)
vertexes 1966/65536 23592/786432 ( 3.0%)
nodes 718/65536 22976/2097152 ( 1.1%)
texinfos 71/12288 5112/884736 ( 0.6%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1323/65536 74088/3670016 ( 2.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 296/65536 16576/3670016 ( 0.5%)
leaves 725/65536 23200/2097152 ( 1.1%)
leaffaces 1566/65536 3132/131072 ( 2.4%)
leafbrushes 707/65536 1414/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7442/512000 29768/2048000 ( 1.5%)
edges 4088/256000 16352/1024000 ( 1.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 139/32768 1390/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1884/65536 3768/131072 ( 2.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1457000/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 23942/16777216 ( 0.1%)
entdata [variable] 13645/393216 ( 3.5%)
LDR ambient table 725/65536 2900/262144 ( 1.1%)
HDR ambient table 725/65536 2900/262144 ( 1.1%)
LDR leaf ambient 3812/65536 106736/1835008 ( 5.8%)
HDR leaf ambient 725/65536 20300/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 999/0 ( 0.0%)
physics [variable] 40646/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3618
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\maps\koth_water\arena_water_a1.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\maps\koth_water\arena_water_a1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_water_a1.bsp"
Last edited by a moderator: