Entropy

CP Entropy b5

equal

L1: Registered
Aug 15, 2016
6
5
equal submitted a new resource:

Entropy - 5cp intentioned for competitive 6s play that takes place in an abandoned city.

Entropy is designed for 6s play. It is mainly based on Badlands and Gullywash but takes ideas from every map imaginable.

It takes place in an overgrown city somewhere tropical.

Some earlier versions and notes can be found on tf.gg and on the serveme.tf maps download list under the name 2ndroom (the second room I made in Hammer turned into this map).

Thanks to the contributors:
Pear for Overgrown assets.
FGD5 for...

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equal

L1: Registered
Aug 15, 2016
6
5
equal updated Entropy with a new update entry:

3d skybox

Heyo, small entropy update. Thanks for the feedback from those who played it, I was surprised it was alright to play despite me solely having 6v6 in mind while laying the map out.

Last
- The stairs are retextured
- Lighting
- Spawn is no longer staring into the void (blue spawn there is still a void for r_3dsky 0)
- Fixed some splashbugs

Second
- Lighting
- No void
- Forward door has a new texture

Mid
- Again with the void
- Lighting
- Spawn doors no longer go through the floor above (I...

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equal

L1: Registered
Aug 15, 2016
6
5
equal updated Entropy with a new update entry:

Updated to b5

We're skipping b4 for reasons unbeknownst to me. This update is mainly focused on textures, majorish gameplay changes are Z and the geometry on mid by tetris

Mid
  • Z is changed to be far more spacious.
  • The geometry by tetris is much "cleaner"
  • Scouts cant double jump to dropdown from mid
  • Sniper cant reach dropdown from choke
  • The midpoint is lower and easier to jump up on

Second
  • The tower looks different
  • Side entrance to lower lobby is now a broken...

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