- Mar 31, 2008
- 346
- 394
hey guys,
I'm trying to find a method to trigger entities using the demoman's pipe launcher/undetonated sticky launcher (physics objects.)
my only solution so far is to use a respawnable func_breakable with flag "break immediately on physics object" with output OnBreak -> etc etc...
but I'd like a more direct and clean approach.
so far I've tried most of the func_ entities, and a few trigger_ entities but no success. Many entities like trigger_multiple cannot be triggered by the physics objects despite having the "Physics Objects" flag.
If anyone has any ideas, I'll try anything. Thanks!
I'm trying to find a method to trigger entities using the demoman's pipe launcher/undetonated sticky launcher (physics objects.)
my only solution so far is to use a respawnable func_breakable with flag "break immediately on physics object" with output OnBreak -> etc etc...
but I'd like a more direct and clean approach.
so far I've tried most of the func_ entities, and a few trigger_ entities but no success. Many entities like trigger_multiple cannot be triggered by the physics objects despite having the "Physics Objects" flag.
If anyone has any ideas, I'll try anything. Thanks!