Entities that can be triggered by physics objects?

Discussion in 'Mapping Questions & Discussion' started by bob+M|M+, Oct 18, 2008.

  1. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    hey guys,

    I'm trying to find a method to trigger entities using the demoman's pipe launcher/undetonated sticky launcher (physics objects.)

    my only solution so far is to use a respawnable func_breakable with flag "break immediately on physics object" with output OnBreak -> etc etc...

    but I'd like a more direct and clean approach.


    so far I've tried most of the func_ entities, and a few trigger_ entities but no success. Many entities like trigger_multiple cannot be triggered by the physics objects despite having the "Physics Objects" flag.

    If anyone has any ideas, I'll try anything. Thanks!
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    Check the debris flag on your trigger_multiple. The end of badwater and goldrush are both triggered when the cart (a physics object) falls into the pit and hits a trigger_multiple- with the physics objects and debris flags checked.
     
  3. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    Good idea, but it didn't work. I tried all the different flags for trigger_multiple and still nothing.