The goal of this update was to reduce how chokey the map was and give attackers some additional options to, well, attack.
a2 > a3:
Spawn rework:
-Low elevation removed, the spawn area now matches up with the upper area
-It really wasn't adding anything to the map on closer inspection and should make rollouts friendlier for everyone
-Bigger upstairs area with extra ways to see potential attackers
-Ramps within spawn moved around to make it easier to get upstairs
-Trucks moved
Team area:
-Ramp angle reduced
-This should make rollouts easier for Soldiers and Demos
-Walkway to window added to first building
-Distance between supports on walkway from first building to second increased
-Added a small rock ramp to allow all classes to get on fallen tower
-Added a ramp in second building to allow easier access to upper walkway
-Slightly reduced height of rock arch
Mid reworked (again):
-Mid point height reduced
-In hindsight, having your point be the highest standable point on the map really isn't a good idea, who knew?
-Quick note, the bump on the open part of point is intentional to give a little breathing room against pyros, will be removed if necessary.
-Removed railing on battlements
-Made battlement wood slightly smaller
-Replaced barrel prop pyramid with rocky cover
-Stairs that lead to it are a single set on each side
-Cliff angles adjusted to ensure someone can't just hang out there
-Added a glass window to shack exit
-Scaffolding on cap sides adjusted
-Added rock cover to interrupt a sightline
Other:
-Adjusted some clipping near cliffs
-More optimization
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