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KotH dustplant

Discussion in 'Map Factory' started by colacan, Dec 7, 2012.

  1. colacan

    colacan L5: Dapper Member

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    84
    Welcome to dustplant. We have dust for everyone!
    It is set in some kind of radioactive-chemical-waste-disposal plant in the desert near dustbowl, so that's where the name came from.
    Also, it has height and multiple routes to the point area. :O
    Cubemaps included, so no purple checkers. (hopefully)

    The screenshots are:
    1. spawn
    2. point
    3. shed to crunchjump onto the point level
    4. bridge
    5. route to point
    6. overview (A2)

    Updated to A4
     
    Last edited: Dec 12, 2012
  2. WolfKit

    WolfKit L3: Member

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    Looks interesting. I'd think about possibly adding some ramps up to the point from outside, other than explosive jumping there's only one way to the point right now. Granted there's probably multiple ways into the room that leads to point (I can't get a really good feel for it from just the screenshots), but there's just one doorway to the point. Granted, it's a large doorway.
    That takes me to my next comment, the point is really open. There's no cover. On one side you have a huge doorway, which would take multiple people or a good hoovy to cover, and on the other side is a large open space. You've got a height advantage, but you're standing on the point trying to cap while the other team has more freedom to maneuver and cover.
    I'd say give the point some cover walls on the outdoors side, possibly split the doorway into two and split the room next to point in half to some extent.
    It feels almost more like a 2nd point from a 5cp. Not that making a map that's different is a bad thing. It just means testing. :D
     
  3. GPuzzle

    GPuzzle L9: Fashionable Member

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    If you added two back routes so players don't have to fight that sentry who's locking down the entire point, it could work. It's like two massive chokes right there.
     
  4. colacan

    colacan L5: Dapper Member

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    I made the cap area bigger, made a bridge between the point and the building on the other side and added a backroute that leads to the point. So instead of 2, now you can attack it from 4 sides. Probably 3 at most though, leave one for the enemy. Now there is more cover for the point, but sentries should not be able to lock it down.

    Edit: updated to a2, check OP for download!
     
    Last edited: Dec 8, 2012
  5. colacan

    colacan L5: Dapper Member

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    Updated to a3, some small changes:
    - The point is actually a MannCo facility!
    - It has a MannCo sign on it!
    - Added some windows to prevent not seeing a sentry standing around the corner
    - Skybox now has a train

    Link: Dropbox
     
  6. WolfKit

    WolfKit L3: Member

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    The point looks much better now.
     
  7. colacan

    colacan L5: Dapper Member

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    A3A:

    More health
     
  8. colacan

    colacan L5: Dapper Member

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    Updated to A4, see changelog for details