Dune (CP)

CP Dune (CP) 19.2.0

Aug 5, 2023
103
10
Aug 5, 2023
103
10
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

Beta 15 Release

Something something overcorrected the map, so now we've taken a step back to go forward!

GAMEPLAY:

GENERAL

  • Cap times are measured in Scout time (x2), just as a reminder!
  • I may add further details to the skybox in the future but remember that the theme of the map revolves around an expansive desert full of wavy dunes. You're not getting a lot of mesas, canyons, and cliffs.
  • Nav mesh has been adjusted accordingly.
  • The map now has six...

Read the rest of this update entry...
 
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

Beta 16 Release!

The Final Stage needed some love, as it felt waaaay too cramped and short; now we have G I R T H. Preview images will be adjusted in due time.

GAMEPLAY:

GENERAL

  • Cap times are measured in Scout time (x2), just as a reminder!
  • I may add further details to the skybox in the future but remember that the theme of the map revolves around an expansive desert full of wavy dunes. You're not getting a lot of mesas, canyons, and cliffs.
  • Nav mesh has...

Read the rest of this update entry...
 
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

Beta 18: Anotha Biggun'

So like, optimization and proper map layout, that's pretty cool stuff huh? Yeah, so I went ahead and manually cut my map into itty bitty pieces, separating each area with skybox brushes and the like so entire stages aren't all loaded at once. I've already noticed a significant increase in performance, and generally things flow a lot better for both teams. I've also redesigned some areas to accompany this massive map change, especially point E. You'll still find remnants of old buildings and...

Read the rest of this update entry...
 
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

B18c Patch

Alright, did some tweaks to the area right after the transition tunnel leading to B, adding a secondary one-way route for BLU to use, and a ladder (shh, it's probably temporary). Adjusted capture times on B, D, and the Skull point to make it easier for BLU, especially the final point. Fixed up the nav mesh, to boot!

Read the rest of this update entry...
 
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

Beta 19 Release

Pay b18 no mind, it was an overcorrection beyond belief. Went back to a back-up before the heavy modifications made in b18a2 (and etc) and did some additional tweaks/fixes to improve what was present. There's less detail brushes and more world brushes, so hopefully that helps reduce the amount of visleaves being shown all at once. I removed some clutter props to clear up some areas, as well as modifying/adding routes to the final stage. Gonna run a test with b19 and go from there; b18 isn't...

Read the rest of this update entry...
 
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

b19b Patch

Added an opening into the Complex from the left side when pushing up from BLU spawn, as well as made a slight forward spawn for BLU once C is captured (up in the air if it stays or not). Cleared up a player clip preventing people from hopping onto the large yellow pipe over the leftmost RED spawn door at point D for some sneaky Spy play. BLU spawn at point A has another exit, and a deck of sorts to give BLU some highground and cover, plus there's a nice full health and medium ammo pack there...

Read the rest of this update entry...
 
Aug 5, 2023
103
10
Padre Snowmizzle updated Dune (CP) with a new update entry:

b19d Patch

Updated some respawn times and capture times to reflect what b18 had; want to try those timings in this map iteration at least. I also added some more health/ammo between point E and the final (skull) point, and sealed off a route from RED spawn that would let them flank BLU once point E was captured; felt too strong to have a route that'd take you there that quickly.

Read the rest of this update entry...