Dryspell

PL Dryspell A3

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Dryspell - Where'd all the fruit go?

A map I originally made for the Back to Basics contest, but shelved thanks to feeling too unoriginal, now with a more interesting theme.

I have no idea how this'll play, but let's find out!

A1 Screenshots

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Comments and feedback are appreciated, take care.
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Oh... people liked it...? okay

A2 Changes
Flattened this brush here
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Heightened this area to make more interesting gameplay
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Another look
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Blocked a horrible sightline by slightly lifting the floor here
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Moved red's first spawn back, added a rollback zone to the hill before third
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Slightly extended the track after second with a roundabout
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Adjusted clipping
Fixed players getting trapped in red spawn
Slightly adjusted health and ammo
Fixed some smaller issues around the map

Read the rest of this update entry...
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
It's back! Back and drier than ever!

In this update I've updated mainly the first point and just beyond it, BLU spawn, B-Last have not been changed much.

A has been changed a lot
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Increased amounts of height variation, more freedom for BLU
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Improved RED sniper balcony
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New route from BLU spawn to A when A is capped
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New cubby for BLU to hold out while attacking B
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Changed the backyard a bit
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Smaller Changes Include
- Moved packs
- Changed the layout inside BLU spawn
- Removed a 1-way route that BLU had access to when B is captured
- Heightened a fence that allowed a ridiculous sightline
- Generally blocked unwanted sightlines

Read the rest of this update entry...