Drylands

PL Drylands a13

d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
realistically i think this is the most i can update this map based on feedback just from looking at it alone, if anyone is able to get a proper match on this map lmk and send me the demo and any other recordings i'd really appreciate it

control points

upload_2021-8-14_5-45-48.png


- moved the first control point to just outside the house to make the house itself a bit less of a meat grinder and make it less likely that teams run out of time at the start of the map
- this point no longer pushes back to their last spawn when capped
- added an additional control point in cave to to make the map flow better
- this point now moves red back to their last spawn when capped
- shifted the third point slightly back to make the distance between second and third longer had i not done this
- this point now moves blu to their forward spawn when capped

rooves
upload_2021-8-14_5-41-26.png


- all rooves are now displacements, this should make them much more friendly to rocket jumping soldiers, so rocket jumping and doing cool bombs and stuff should be more encouraged now

last

upload_2021-8-14_5-45-40.png


- reworked the right side of last to be easier to move around in and more fun to play, no stupid fence in the way, med has good vision over everything, ect ect
- added a ladder onto the roof on the left side that should allow medics to play there if they see fit
- probably will end up reworking the left side as well because the roof isn't super interesting but for now this should improve it substantially

minor changes

upload_2021-8-14_5-48-2.png


- added a rock to the side entrance to cave to stop soldiers and snipers from hitting dumb crack shots through the gap between the stairs and the wood platform
- should hopefully also be an interesting place for demos to trap that makes the map more unique and interesting

upload_2021-8-14_5-50-22.png


- made the middle entrance on second a shutter to stop soldiers from being able to spam so far into lobby from the satellite house

upload_2021-8-14_5-52-37.png


- added a tall shack on first to make that area look less empty

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- added a rock against this fence on last to make that area feel less empty

notes

- i wanna rework first so that it feels less empty and maybe easier to hold but that would mean reworking major bits of geometry in and around it and i don't wanna do that if i can avoid it
- was considering a mechanic where perhaps the cart could fall back behind an already capped point but only for a certain distance to promote red 'taking ground' back a bit but if it negatively affects peoples' enjoyment of the map i don't wanna
- might make a test version that has this mechanic and no other added features once this map is tested to see if people prefer that or not

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d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
last point changes

upload_2021-8-15_2-22-42.png


- added a small ammo pack to the left of the main entrance to last to give spies a place to hide/decloak/increase how far a spy can move into last
- added a light above the ammo pack to make that area easier to see

upload_2021-8-15_2-25-10.png


- added a rock and a crate to the right side of last to stop snipers from standing there and looking into main

other

made all the rooves that were not displacements before displacements now

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d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
- administrator now says when it's overtime, should make it less confusing

if you know how to completely disable payload overtime and render the 'overtime' text as a part of the hud outside of overtime (even if it's just an image overlayed on the screen) please tell me it would help a lot and also i would credit you

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Last edited:

d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
first in a set of 3 updates focused on revamping certain points to make them more interesting and less strong for sniper

third point
upload_2021-8-26_0-50-29.png

- completely revamped the back area of third to make it both less of a sniper hell and more fun to play on

upload_2021-8-26_0-51-30.png

- the slope is now shorter and steeper
- this should help to make sniper less powerful the further he is from it and make the actual area itself less boring since the variation in height is more intense

upload_2021-8-26_0-53-16.png

- there is now a platform above the slope
- this should give red a position to watch the far entrances from as well as something to play on for both teams

upload_2021-8-26_0-55-52.png

- removed the entrance from lobby to the side and added a new one above the already existing entrance on tracks
- should prevent a sightline from the lobby onto the train and allow for more room for blu pushing in

upload_2021-8-26_0-58-44.png

- moved the tower more towards the point and removed the shack there
- there is no longer a sightline here that needs to be blocked and i want to make this area more spacious so it's easier to go around it

upload_2021-8-26_0-57-36.png

- added a fence to block a sightline from the low ground onto crates
- this one should be self-explanatory

upload_2021-8-26_1-1-6.png

- made the tower taller
- should give soldiers more space to high bomb with a wall jump and create the space to move the lights up
- moved the lights up and disabled their collision
- again, make it easier for soldiers to rocket jump and also stop them from being blinded standing on the catwalk
- raised the catwalk
- mostly just to allow for more space below it, especially on the destroyed wall

upload_2021-8-26_1-3-38.png

- removed the shutter door to dropdown
- not necessary so no point in having it there
- added a shutter to the entrance from the upper half of b
- preventing a sightline from third onto second

notes
next update (a13a) will be focused on making last more defendable, as well as making minor changes i may have missed on third
main way i'm thinking i could make last easier to defend is to give it a lobby, but that's quite a major change and would probably take me a little bit to work out so bear with me, thx xoxox

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d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
i will consider it but it's quite daunting and i'm lazy :)