Drizzle

PL Drizzle a9

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,329
989
A few issues:
1 room spawnrooms are hell to leave from, spawncampers can run rampant easily
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The lights are absolutely blinding at points - try and turn the quadratic or brightness values down
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The map seems generally quite open and large, with little cover for defenders or attackers (although the flank routes are quite good, they give an option to escape a lot of the time)
There are some quite long sightlines, namely leading out of the middle door in Blu's first spawn
The spawn layout is a little confusing given how many they are and how they switch around

I look forward to the next version!
 

SirUnknown

L1: Registered
Jan 10, 2016
45
24
Changes:

-Opened up first area.
-Removed long sightline into Blu's first spawn
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-Removed route from A to B, added route from B to C.
-Added rollback zones around B
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-Made the building around last point much easier for Red to take control.
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-Messed with the respawn times.
-Dimmed the lights.

-Probably some other stuff that I forgot.

I can't really make many changes to most areas, since the cart was pushed incredibly easily most of the way. Hopefully Blu is nerfed enough to get better tests.

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SirUnknown

L1: Registered
Jan 10, 2016
45
24
Major Changes-

-Added some land along the cliffside.
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-Reworked Red's first spawn.
-Removed rollback zone around point B.
-Widened some areas around point B.
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-Removed Red's second spawn (Red now spawns at last after the first point is capped).
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-Messed with the respawn times again.
-Probably some other things I forgot.

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SirUnknown

L1: Registered
Jan 10, 2016
45
24
-Major Changes-

- Moved A to just before the building it was in during previous versions
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- Changed most of the area after A, mostly raising the height of the ground.
- Moved B to just before the warehouse
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- Moved Red's first spawn into the warehouse.
- Red keeps spawning there until point B is capped.
- Moved C to the end of the warehouse.
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- Added a balcony overlooking the last area.
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- Some bits of detail work.

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Jul 30, 2014
75
153
Hey there! Me and @chin recently played your map and gave some feedback. The quality isn't great, and you can bairly hear me, but you may find it useful still.

 

SirUnknown

L1: Registered
Jan 10, 2016
45
24
Changes:

-Reworked red's final spawnroom to be "straight" from the pit.
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-Added Courtyard-y area near final.
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-Reworked building between point A and B a little bit.
-More Arrows in scattered places.
-Fixed weird corner coming out of final.
-Fixed weird window collision.

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SirUnknown

L1: Registered
Jan 10, 2016
45
24
Changes-

-Changed the area after point A that should help make it easier for Blu to push.
-Moved Blu's forward spawn to a new location (this time it actually has multiple exits, and a window).
pl_drizzle_a80002.jpg
-Widened the warehouse between Point B and Point C, which should make the cart path slightly longer for Blu.
pl_drizzle_a80003.jpg
-Changed the area around Point C slightly.
pl_drizzle_a80004.jpg

Read the rest of this update entry...