- Jan 7, 2024
- 33
- 1
https://files.catbox.moe/o7fg0d.blend - Redoubt MergeUse https://catbox.moe/ and put it in a zip file if a .blend doesn't have the textures packed.
The Redoubt is a little passage-way extension with windowed small-room and outside-doorCan I get a little context about these files, like what they are for in the context of the level and what you need from each of them?
No Groupings are meant to be solid props, the brush limit has been exceeded and hollow world-geometry needs a different format, like .mdlAre players expected to go inside each of those vertical egg-shaped areas and the flatter areas, or are they basically background decoration?
Ok could you elaborate on the 1st command "(use the Convex Hull option under Mesh in Edit Mode)" ?Whenever I get that warning, it's because of one of the following:
1. One of the collision objects isn't fully convex (use the Convex Hull option under Mesh in Edit Mode)
2. One of the collision objects isn't fully shaded smooth
3. It is actually really thin on one axis
I suggest moving half the collision objects to another group at a time until you can narrow it down to the problem object.
I'd see how much of this you could make out of basic brushes and then convert the complex tall part into one object you can repeat. If you separate the two it'll be easier to see what to make an object. I don't know how to dissect this right now.
hmm, no success, and its also still tiny.Make sure each object
1. Is highlighted in edit mode and has convex hull selected
2. Is shaded smooth
3. All has the same origin or it's going to float all over the place willy-nilly
You'll have a lot easier time if you do some tutorials on Blender first.
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.vmf"
Valve Software - vbsp.exe (Jan 4 2023)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 735493: MAX_MAP_BRUSHSIDES
Side 4
Texture: METAL/METALWALL085A
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort"
Valve Software - vvis.exe (Jan 4 2023)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.prt
LoadPortals: couldn't read d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.prt
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort"
Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.69 seconds)
35709 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Dreadfort.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\Dreadfort.bsp"
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "Dreadfort" -steam
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