- Changed geometry of the central bridge, resolving sightlines
-Added Wheel of Doom
--- Wheel of Doom activates when a team captures the intel. Their respective mid tower activates.
-Removed skeletons
-Changed around spells
-Added gameplay props from OG map
-Added custom Wheel of Doom
-New effects:
--Pumpkin bombs spawn
--Spell Books spawn
--Crits
--Ubercharge (might need reworked)
-(Underworld is WIP)
-Changed geometry of lower bridge
-Added water below the bridges, instead of death pit
-Changed bridges geometry, added cover on top bridge
-Added Underworld
--portal opens every 90 seconds
-Refined effects
--removed Crit effect
-Changed/Fix sounds
-Updated geometry
-a crumb of detail, as a treat.
Cool, but in my opinion a Doublecross Event map should be based on Jekyll and Hyde
Blu having the rottenberg/german town assets, while Red having castle/mad scientist assets for their bases.
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