Double payload train

Discussion in 'Mapping Questions & Discussion' started by Cpt. Axle, Jul 21, 2009.

  1. Cpt. Axle

    Cpt. Axle L1: Registered

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    I've been toying with a few ideas lately, and I'm curious to know what the gaming community thinks about this one.

    In short, I intend to re-design my map (pl_kgkaboom), but this time, instead of one payload being pushed along the track, there will be two. Both bombs will follow the same track, one at the front, and the other one being towed along by it.

    Before you go "augh!", here's the idea behind it: on my map, there is a fort wall that blocks your way to the mansion behind it. Rather than ramming the bomb through the wall (like it does in the current version), the first bomb will be used to blow a hole through it (thus ending the first round). On the second and third rounds, the second bomb cart (the one in tow) will be pushed up to the final goal. During the first round, only the lead cart can be captured, and will signify this with the rotating light. The second cart will just tow along with the leading cart.

    While I like the idea, I'm worried that both teams may get confused by this setup... what do you guys think?
     
  2. alecom

    alecom L8: Fancy Shmancy Member

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    If you make the towed bomb a neutral colour with no lights blahblah and have it connected by cables (some rope functions with each end parented to a cart) to a BLU cart with flashy lights, it should be fine - just make sure the tow is long enough so that it doesn't put the second cart in the explosion radius, else it should surely blow up too!

    Oh and make sure the second cart turns blue with flashy lights after the first cart goes?
     
  3. Cpt. Axle

    Cpt. Axle L1: Registered

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    That'd require some editing on the bomb model, right? I could try that.

    I agree that the towing bomb would need to be some distance away from the explosion. To be honest, I figured once the "train" is arriving at its first stop, the second cart should detach from the train so that it doesn't end up in the explosion.
     
  4. alecom

    alecom L8: Fancy Shmancy Member

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    Use ABS' prop library... I think there is already a neutral one? The lights you just add separately and tie to the cart. You would also have to destroy the ropes I guess so maybe just sticking them together is easier. So long as you can have a neutral cart I think it should be clear enough.
     
  5. B.B.P.D.

    B.B.P.D. L1: Registered

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    perhaps two identical bombs on separate tracks would be fun... one used to blow open the wall but if the team advanced both too far then possibly the first one would destroy the much needed second, killing all in the area. Or alternatively, what if there were two targets in different locations? A and B trains are needed to advance.

    ...what if you used them to open the wall and the end stage was a cap point? is that even possible?
     
  6. alecom

    alecom L8: Fancy Shmancy Member

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    The hud would not show both cp and cart - one or the other.
     
  7. Cpt. Axle

    Cpt. Axle L1: Registered

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    Alecom is correct - the HUD does not currently support mixing control points with carts.

    I found that same model you mentioned yesterday - it comforts me to see this, haha. Thank you for your input.