- Jul 7, 2022
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(Taken from my original Bluesky thread)
Recently out of shear boredom I assembled some tips on how to incorporate doors into video game levels as objectives and not overwhelm the player all taken from my experience working with it. It doesn't go too in-depth as is just a fun set of slides for Bluesky, but figure it may be fun to post here too for all of yall who may find it interesting!
Hope you enjoy!
Doors, doors, and too many doors!!!
A series of design tips from Seacat08
Recently out of shear boredom I assembled some tips on how to incorporate doors into video game levels as objectives and not overwhelm the player all taken from my experience working with it. It doesn't go too in-depth as is just a fun set of slides for Bluesky, but figure it may be fun to post here too for all of yall who may find it interesting!
Hope you enjoy!