I just hit the max brush sides # error on my map. It's a bit of a problem because I'm in pre-alpha stage and haven't even started on the blu side of the map. So thanks to my love of everything circular that means I'm already over double the max limit of brushes! I'm going to convert as much as possible to models when I can get XSI working, but I was wondering how displacements count towards brush sides. If you make a brush and convert one face to a displacement, does that count as one brush side? Or does every little triangle on that displacement count as a brush side? If it's the first one, I'll start converting some of my stairs into sloping tunnels instead. Thanks!