dm_snarkpit

OF dm_snarkpit a10a_fix1

Sae35™

L2: Junior Member
Jan 3, 2023
86
32
Sae35™ updated dm_snarkpit with a new update entry:

Packing fix and details added.

Fixed the platforms next to the Crit Powerup not being packed correctly:

Added minor detail improvements around the map:
  • Corkboard moved slightly.
  • Tram Systems have linked up around the facility.
  • The Black Mesa VOX now notifies people to start fighting.
  • Added an announcement for when the 10th class is found.
As long as there aren't any major gameplay issues with this patch, this might be the last one I put out before detailing the map. Get psyched!

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Sae35™

L2: Junior Member
Jan 3, 2023
86
32
Sae35™ updated dm_snarkpit with a new update entry:

Feedback, Detailing, and Snarks in-game.

Lowered the Railgun to the main level of the silo and blocked off access to it's original location (Thanks Elliot):
  • Mainly done as another attempt to make people realize the Railgun exists on this map, as well as simplify the layout a bit.
Adjusted the position of the fan-jumppad downstairs.
  • Mainly done to make it more out of the way, not too much to it.
Added working Snarks to the map (Thanks Wendy.):
  • The Snarks (which have been seemingly...

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Sae35™

L2: Junior Member
Jan 3, 2023
86
32
Sae35™ updated dm_snarkpit with a new update entry:

Wait, Snarks can run?

(Most of this is just detailing and bug fixes.)

Reworked almost everything about how the Snarks work.
  • The Snark now spawns on a timer. (Every 20 seconds after killing it or round start.)
    • The button that used to spawn it has been decommissioned.
  • The Snarks explosion now does more damage, as well as having a slightly larger blast radius.
  • The Snark now has proper animations (Thanks N-congnito), now using it's idle animation when falling down and a running...

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