DM_Infinity (current build 2)

Discussion in 'WIP (Work in Progress)' started by BurninWater, Mar 15, 2008.

  1. BurninWater

    BurninWater L1: Registered

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    If ya find any bugs or got suggestions dont hesitate to post them here
    Deathmatch mapping is fairly new to me so took some inspiration (i guess, subconsciously) from dm_biodome for the glass roof, but beyond that the map will be completly styled differently

    it will still be a pure and pretty hardcore (run out of spawn and die type :p, quite honestly the only good one ^_^) deathmatch map. The theme for the map will be 2 modern bases (as i started work on) facing eachother doing what they do based in a western-ish setting

    for this i will probably increase the length of the hall the map got atm and make it look better i hope :)

    download linky:
    http://tf2maps.net/downloads.php?do=file&id=208

    Screenshots:
    Red base
    [​IMG]
    Blue base
    [​IMG]

    Known bugs
    - Lighting is weird on some walls and not sure why
     
    Last edited: Mar 18, 2008
  2. BurninWater

    BurninWater L1: Registered

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    Build 4 released
    More awsomeness coming now!
    changes include but are not limited too:
    - Startings of 2 saloons
    - A random filler building for both sides
    - Ground texture/bumps
    - Health/ammo kit where snipers snipe
    - Wider glass roof
    - Wider in general
     
    Last edited: Mar 16, 2008
  3. BurninWater

    BurninWater L1: Registered

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    build 7 coming soon (maybe 8 will see how 7 is tested)
    changes include but (ofcourse) arent limited too
    - Loads of texturing
    - Far more detailing
    - Cover on the mainroad
    - Mines (not that explosive ones :()
    - Random awsomeness