Distant Detail - Optimization

Distant Detail - Optimization V14b

MacRipley

L4: Comfortable Member
Jan 15, 2015
159
293
These are clever and cool, but wouldn't rendering overlays with transparency be more costly than just using the opaque models I assume already have LODs (and using prop fade)? I think overlays also don't get occluded behind walls, where models do?
 

dabmasterars

Banned
Mar 20, 2023
293
50
wouldn't rendering overlays with transparency be more costly than just using the opaque models I assume already have LODs (and using prop fade)?
1. when possible i use binary transparency for overlays, which is cheaper than default 8-bit transparency.
2. prop fade is on overlays too.
I think overlays also don't get occluded behind walls, where models do?
3. unless you use occluders or areaportals, models don't get occluded behind walls unless the wall is a world brush and you are in a different visportal. same with overlays