Display a map as Attack/Defend... NOT Control Points

Discussion in 'Mapping Questions & Discussion' started by Lyzak, Sep 14, 2010.

  1. Lyzak

    Lyzak L2: Junior Member

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    The alpha for my map is displayed as Control Points when I play on it, although it looks, plays and functions like (entities included) an Attack/Defend map. How do I change this? And how do I change the objective display?

    "You are now headed to...
    STAGNANT ALPHA6
    Control Points"

    ^this =(
     
  2. littleedge

    aa littleedge L1111: Clipping Guru

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    Can't. It's hardcoded for Valve's maps.
     
  3. Lyzak

    Lyzak L2: Junior Member

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    That sucks ;_;

    I can at least change the objectives though can't I?
     
  4. nik

    nik L12: Fabulous Member

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    why is your name fully capitalized

    this is bad

    very bad
     
  5. Lyzak

    Lyzak L2: Junior Member

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    why is... my name fully capitalized? >.>
    1) My name, Lyzak, is not fully capitalized.
    2) My map name, STAGNANT ALPHA6, is not fully capitalized either, but the font used by TF2 makes all letters appear in capitals.
     
  6. nik

    nik L12: Fabulous Member

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    okay good

    I meant the mapname, because if it's capitalized, it will crash linux servers.
     
  7. Lancey

    aa Lancey Currently On: ?????

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    Control Points and Attack/Defend use the same HUD. There should be nothing to change.
     
  8. Lyzak

    Lyzak L2: Junior Member

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    They use the same HUD, but they use different objectives:

    "Be the first team to control all the control points to win"
    vs
    "Attacking team tries to capture all of the defending team's capture points"

    and they have different map subtitles, as noted in the main post:

    You are now headed to...
    STAGNANT ALPHA6
    Control Points (vs) Attack/Defend

    It just looks more professional, that's all ;_;
     
  9. Lancey

    aa Lancey Currently On: ?????

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    Place a logic_auto entity. Under the outputs tab, add the following outputs:

    OnMapSpawn > tf_gamerules > SetRedTeamGoalString > #Dustbowl_red_setup_goal
    OnMapSpawn > tf_gamerules > SetBlueTeamGoalString > #Dustbowl_blue_setup_goal

    Neither of the outputs will show as working, but they will work in game.
     
  10. Lyzak

    Lyzak L2: Junior Member

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    ah, you misunderstand me again.

    I'm talking about the chalkboard-like display you see when you join a game, before you actually get into the game... usually right after the server's homepage display. This is where the movie for your map plays, and you see the map objectives and screenshots.

    The game title and subtitle are present as you connect to the server (you would be looking at your stats, and the hint at the bottom. The title and subtitle are at the upper left)

    I already have those goal strings, but thanks =)
     
  11. Lancey

    aa Lancey Currently On: ?????

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  12. Lyzak

    Lyzak L2: Junior Member

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    I was hoping there was a simpler way around that but oh well...
    Thanks anyways! =)