They have been my Achilles heel since I began mapping back in 2002; I normally avoid them like the plague, opting instead for indoor, or urban/industrial outdoor themes. I tried to break this habit, with cp_cavein, having about 35-45% of map being made up of displacements, while I was somewhat happy with the results, like the caves, the major outdoor arena felt too boxy, and not organic enough.
I've tried various schools of displacement construction from projection, to rough outlines with BSP brushs but I either get fugly results, displacements that wont sew together, or non-organic looking environments.
To the point: What I want to know about displacements...
- Best method of construction.
- Ways to make cliffs feel less boxy.
- Essentially anything that can help me improve the look of my displacements.
- How do you do your displacements?
I've tried various schools of displacement construction from projection, to rough outlines with BSP brushs but I either get fugly results, displacements that wont sew together, or non-organic looking environments.
To the point: What I want to know about displacements...
- Best method of construction.
- Ways to make cliffs feel less boxy.
- Essentially anything that can help me improve the look of my displacements.
- How do you do your displacements?
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