- Aug 24, 2024
- 15
- 0
Hi, I am new at Hammer Mapping and I am trying to use Displacements but for some reason after I created them my map won't update. My map will run and compile but it will load the version before I added the new brushes and the displacements. There are no leaks so I don't know what the problem is.
I tested a version of my map without displacements and it worked fine, so it is a problem with displacements.
Here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter"
Valve Software - vvis.exe (Jun 25 2024)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.log', but we don't own that location. Allowing.
16 threads
reading c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
reading c:\users\danie\onedrive\documents\hammer_maps\gutter.prt
823 portalclusters
2221 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (891)
Optimized: 3034 visible clusters (1.02%)
Total clusters visible: 298069
Average clusters visible: 362
Building PAS...
Average clusters audible: 786
visdatasize:165436 compressed from 171184
writing c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp', but we don't own that location. Allowing.
14 minutes, 51 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter"
Valve Software - vrad.exe SSE (Jun 25 2024)
Valve Radiosity Simulator
16 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
Setting up ray-trace acceleration structure... Done (0.30 seconds)
4107 faces
2052628 square feet [295578432.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4107 patches before subdivision
zero area child patch
zero area child patch
151823 patches after subdivision
sun extent from map=0.000000
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 11124194, max 819
transfer lists: 84.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(617375, 519777, 429167)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(99510, 73149, 55303)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14758, 10373, 8139)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3032, 1785, 1318)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(498, 300, 235)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(110, 57, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(20, 11, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(4, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0267 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 790/8192 9480/98304 ( 9.6%)
brushsides 5096/65536 40768/524288 ( 7.8%)
planes 1548/65536 30960/1310720 ( 2.4%)
vertexes 6055/65536 72660/786432 ( 9.2%)
nodes 1928/65536 61696/2097152 ( 2.9%)
texinfos 337/12288 24264/884736 ( 2.7%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4107/65536 229992/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2281/65536 127736/3670016 ( 3.5%)
leaves 1950/65536 62400/2097152 ( 3.0%)
leaffaces 5113/65536 10226/131072 ( 7.8%)
leafbrushes 2375/65536 4750/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 29628/512000 118512/2048000 ( 5.8%)
edges 18128/256000 72512/1024000 ( 7.1%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 619/32768 6190/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10077/65536 20154/131072 (15.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 3348068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 165436/16777216 ( 1.0%)
entdata [variable] 28730/393216 ( 7.3%)
LDR ambient table 1950/65536 7800/262144 ( 3.0%)
HDR ambient table 1950/65536 7800/262144 ( 3.0%)
LDR leaf ambient 11883/65536 332724/1835008 (18.1%)
HDR leaf ambient 1950/65536 54600/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7208 ( 0.0%)
pakfile [variable] 661/0 ( 0.0%)
physics [variable] 289405/4194304 ( 6.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12219
Writing c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
12 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\gutter.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid- +map "gutter" -steam
I tested a version of my map without displacements and it worked fine, so it is a problem with displacements.
Here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter"
Valve Software - vvis.exe (Jun 25 2024)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.log', but we don't own that location. Allowing.
16 threads
reading c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
reading c:\users\danie\onedrive\documents\hammer_maps\gutter.prt
823 portalclusters
2221 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (891)
Optimized: 3034 visible clusters (1.02%)
Total clusters visible: 298069
Average clusters visible: 362
Building PAS...
Average clusters audible: 786
visdatasize:165436 compressed from 171184
writing c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp', but we don't own that location. Allowing.
14 minutes, 51 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter"
Valve Software - vrad.exe SSE (Jun 25 2024)
Valve Radiosity Simulator
16 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
Setting up ray-trace acceleration structure... Done (0.30 seconds)
4107 faces
2052628 square feet [295578432.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4107 patches before subdivision
zero area child patch
zero area child patch
151823 patches after subdivision
sun extent from map=0.000000
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 11124194, max 819
transfer lists: 84.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(617375, 519777, 429167)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(99510, 73149, 55303)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14758, 10373, 8139)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3032, 1785, 1318)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(498, 300, 235)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(110, 57, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(20, 11, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(4, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0267 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 790/8192 9480/98304 ( 9.6%)
brushsides 5096/65536 40768/524288 ( 7.8%)
planes 1548/65536 30960/1310720 ( 2.4%)
vertexes 6055/65536 72660/786432 ( 9.2%)
nodes 1928/65536 61696/2097152 ( 2.9%)
texinfos 337/12288 24264/884736 ( 2.7%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4107/65536 229992/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2281/65536 127736/3670016 ( 3.5%)
leaves 1950/65536 62400/2097152 ( 3.0%)
leaffaces 5113/65536 10226/131072 ( 7.8%)
leafbrushes 2375/65536 4750/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 29628/512000 118512/2048000 ( 5.8%)
edges 18128/256000 72512/1024000 ( 7.1%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 619/32768 6190/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10077/65536 20154/131072 (15.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 3348068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 165436/16777216 ( 1.0%)
entdata [variable] 28730/393216 ( 7.3%)
LDR ambient table 1950/65536 7800/262144 ( 3.0%)
HDR ambient table 1950/65536 7800/262144 ( 3.0%)
LDR leaf ambient 11883/65536 332724/1835008 (18.1%)
HDR leaf ambient 1950/65536 54600/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7208 ( 0.0%)
pakfile [variable] 661/0 ( 0.0%)
physics [variable] 289405/4194304 ( 6.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12219
Writing c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
12 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\gutter.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid- +map "gutter" -steam
Last edited: