Displacements Preventing Map From Updating

Mr_MEME_42

L1: Registered
Aug 24, 2024
15
0
Hi, I am new at Hammer Mapping and I am trying to use Displacements but for some reason after I created them my map won't update. My map will run and compile but it will load the version before I added the new brushes and the displacements. There are no leaks so I don't know what the problem is.

I tested a version of my map without displacements and it worked fine, so it is a problem with displacements.

Here is the compile log:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter"

Valve Software - vvis.exe (Jun 25 2024)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.log', but we don't own that location. Allowing.
16 threads
reading c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
reading c:\users\danie\onedrive\documents\hammer_maps\gutter.prt
823 portalclusters
2221 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (891)
Optimized: 3034 visible clusters (1.02%)
Total clusters visible: 298069
Average clusters visible: 362
Building PAS...
Average clusters audible: 786
visdatasize:165436 compressed from 171184
writing c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp', but we don't own that location. Allowing.
14 minutes, 51 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter"

Valve Software - vrad.exe SSE (Jun 25 2024)

Valve Radiosity Simulator
16 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\danie\onedrive\documents\hammer_maps\gutter.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
Setting up ray-trace acceleration structure... Done (0.30 seconds)
4107 faces
2052628 square feet [295578432.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4107 patches before subdivision
zero area child patch
zero area child patch
151823 patches after subdivision
sun extent from map=0.000000
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 11124194, max 819
transfer lists: 84.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(617375, 519777, 429167)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(99510, 73149, 55303)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14758, 10373, 8139)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3032, 1785, 1318)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(498, 300, 235)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(110, 57, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(20, 11, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(4, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0267 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 790/8192 9480/98304 ( 9.6%)
brushsides 5096/65536 40768/524288 ( 7.8%)
planes 1548/65536 30960/1310720 ( 2.4%)
vertexes 6055/65536 72660/786432 ( 9.2%)
nodes 1928/65536 61696/2097152 ( 2.9%)
texinfos 337/12288 24264/884736 ( 2.7%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4107/65536 229992/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2281/65536 127736/3670016 ( 3.5%)
leaves 1950/65536 62400/2097152 ( 3.0%)
leaffaces 5113/65536 10226/131072 ( 7.8%)
leafbrushes 2375/65536 4750/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 29628/512000 118512/2048000 ( 5.8%)
edges 18128/256000 72512/1024000 ( 7.1%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 619/32768 6190/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10077/65536 20154/131072 (15.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 3348068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 165436/16777216 ( 1.0%)
entdata [variable] 28730/393216 ( 7.3%)
LDR ambient table 1950/65536 7800/262144 ( 3.0%)
HDR ambient table 1950/65536 7800/262144 ( 3.0%)
LDR leaf ambient 11883/65536 332724/1835008 (18.1%)
HDR leaf ambient 1950/65536 54600/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7208 ( 0.0%)
pakfile [variable] 661/0 ( 0.0%)
physics [variable] 289405/4194304 ( 6.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 12219
Writing c:\users\danie\onedrive\documents\hammer_maps\gutter.bsp
12 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\danie\OneDrive\Documents\Hammer_Maps\gutter.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\gutter.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid- +map "gutter" -steam
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
If that's the entire compile log, you're not even running vbsp, so you won't see any updates because you're just running vvis and vrad on the version from the last time you did run vbsp.

Make sure vbsp is checked!
 

Mr_MEME_42

L1: Registered
Aug 24, 2024
15
0
If that's the entire compile log, you're not even running vbsp, so you won't see any updates because you're just running vvis and vrad on the version from the last time you did run vbsp.

Make sure vbsp is checked!
Last night I removed and redid the displacements and it fixed the problem. Where do I go to check VBSP?