Disappearing prop_dynamic (Rendering in the Wrong Room)

Metric

L1: Registered
Jan 6, 2017
6
0
Heyo. I got some problems with maps again.

When I approach the saws, they disappear.

20170309213458_1.jpg

20170309213013_1.jpg


The room with the saws in question are separated with an area portal from other rooms, yet, the saws render when the room its in doesn't.

20170309213447_1.jpg

20170309213458_1.jpg


I tried to fix this by expanding the visleaf the saws are in, but no luck.

image.png

image.png


Anything that I've said here might not be relevant.
Any help about fixing this would be appreciated.

This spoiler contains the full compile log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.vmf"

Valve Software - vbsp.exe (Feb 13 2017)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.vmf
Patching WVT material: maps/trade_houseofpancakes_v2/nature/blendgroundtogravel001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4250 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (675356 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1832 texinfos to 1155
Reduced 93 texdatas to 85 (5602 bytes to 5294)
Writing C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.bsp
Wrote ZIP buffer, estimated size 37107, actual size 27915
5 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2"

Valve Software - vvis.exe (Feb 13 2017)
2 threads
reading c:\users\john\documents\tf2 mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.bsp
reading c:\users\john\documents\tf2 mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.prt
56 portalclusters
138 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3136
Average clusters visible: 56
Building PAS...
Average clusters audible: 56
visdatasize:1236 compressed from 896
writing c:\users\john\documents\tf2 mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2"

Valve Software - vrad.exe SSE (Feb 13 2017)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\john\documents\tf2 mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.bsp
Setting up ray-trace acceleration structure... Done (1.67 seconds)
5025 faces
9 degenerate faces
1299368 square feet [187109040.00 square inches]
1 Displacements
54158 Square Feet [7798783.50 Square Inches]
5016 patches before subdivision
54382 patches after subdivision
174 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (39)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 8322463, max 1299
transfer lists: 63.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(156632, 137515, 119951)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(18289, 14742, 11737)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2791, 2002, 1435)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(418, 294, 207)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(86, 53, 36)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(16, 10, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 1661/8192 19932/98304 (20.3%)
brushsides 17409/65536 139272/524288 (26.6%)
planes 10248/65536 204960/1310720 (15.6%)
vertexes 10908/65536 130896/786432 (16.6%)
nodes 183/65536 5856/2097152 ( 0.3%)
texinfos 1155/12288 83160/884736 ( 9.4%)
texdata 85/2048 2720/65536 ( 4.2%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 43264/0 43264/0 ( 0.0%)
faces 5025/65536 281400/3670016 ( 7.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4469/65536 250264/3670016 ( 6.8%)
leaves 190/65536 6080/2097152 ( 0.3%)
leaffaces 5887/65536 11774/131072 ( 9.0%)
leafbrushes 2207/65536 4414/131072 ( 3.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 44452/512000 177808/2048000 ( 8.7%)
edges 27479/256000 109916/1024000 (10.7%)
LDR worldlights 174/8192 15312/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1026/32768 10260/327680 ( 3.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 22077/65536 44154/131072 (33.7%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7245648/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1236/16777216 ( 0.0%)
entdata [variable] 78711/393216 (20.0%)
LDR ambient table 190/65536 760/262144 ( 0.3%)
HDR ambient table 190/65536 760/262144 ( 0.3%)
LDR leaf ambient 932/65536 26096/1835008 ( 1.4%)
HDR leaf ambient 190/65536 5320/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12560 ( 0.0%)
pakfile [variable] 27915/0 ( 0.0%)
physics [variable] 675356/4194304 (16.1%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 16417
Writing c:\users\john\documents\tf2 mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.bsp
1 minute, 26 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\john\Documents\TF2 Mapping\trade_houseofpancakes_v2\trade_houseofpancakes_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_houseofpancakes_v2.bsp"
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
I think your prop_dynamic might have the model draw distances min / max wrong way set. Also, you are using power of 4 displacements, do not do that.

WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Yeah, those bloody grinder models were misbehaving for me too. I haven't figured out how to fix it so I just decompiled the model and made a custom one.
 

Metric

L1: Registered
Jan 6, 2017
6
0
ahhh, well reducing the displacement to the power of 3 didn't fix this issue. I hope I can find an easier way than remaking the model.
 

Metric

L1: Registered
Jan 6, 2017
6
0
I feel like it has smth to do with the area portal, because it renders when the door is open when I'm inside.
 

Metric

L1: Registered
Jan 6, 2017
6
0
Oh well, removing the area portal to that room has solved this problem. Ripe.