here is buildlog
Code:
** Executing...
** Command: "E:\SourceSDKSP4\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "H:\games\tf2\tf" "E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: H:\games\tf2\tf\materials
Loading E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (25344 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 160 texinfos to 112
Reduced 10 texdatas to 10 (221 bytes to 221)
Writing E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.bsp
0 seconds elapsed
** Executing...
** Command: "E:\SourceSDKSP4\bin\orangebox\bin\vvis.exe"
** Parameters: -game "H:\games\tf2\tf" "E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.bsp
reading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.prt
64 portalclusters
148 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3974
Average clusters visible: 62
Building PAS...
Average clusters audible: 64
visdatasize:1540 compressed from 1024
writing e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.bsp
0 seconds elapsed
** Executing...
** Command: "E:\SourceSDKSP4\bin\orangebox\bin\vrad.exe"
** Parameters: -game "H:\games\tf2\tf" "E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.bsp
Setting up ray-trace acceleration structure... Done (0.60 seconds)
5924 faces
664049 square feet [95623128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5924 patches before subdivision
670156 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (34)
BuildVisLeafs: 0...1...2...3...4...5..
** Executing...
** Command: Copy File
** Parameters: "E:\sourcesdk_content\tf\mapsrc\cp_DieHard_x3b.bsp" "H:\games\tf2\tf\maps\cp_DieHard_x3b.bsp"