devpoint

Discussion in 'Map Factory' started by Gamecubic, Aug 22, 2009.

  1. Gamecubic

    Gamecubic L1: Registered

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    koth_devpoint_a1

    My first released map (you do NOT want to see the first thing I made)

    A very (and I mean very) small map I started yesterday...

    The uninspired name means "This map is gonna stay devtextured". Unless I decide otherwise. Then the name will change.

    Yes, I use Mediafire.

    <note to self>
    Lesson of the day : before compiling a release, reactivate the sky visgroup :facepalm:
    </note to self>

    Feel free to comment, bash, suggest, kill me for using Mediafire, etc.

    EDIT: I formatted my computer and this map was not in my backup. Due to this, I won't ever update this map again. However, seeing the excitement I generated with this, I doubt it will ever get noticed.
    You may decompile and continue.
     
    Last edited: Nov 17, 2009
  2. FlavorRage

    FlavorRage L4: Comfortable Member

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    Looks kind of cool. But dev textures are a very very very very very bad idea for a final map. Trust me.
     
  3. Gamecubic

    Gamecubic L1: Registered

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    It's a1... And knowing myself, it won't even get to b1. So, for a final, ...

    And it's mainly because I have no idea for a setting...
     
  4. FlavorRage

    FlavorRage L4: Comfortable Member

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    Try the new snow theme. It's pretty easy to implement and looks really nice.
     
  5. absurdistof

    aa absurdistof

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    Remeber walls could be a building leading to a fence, or something else, so when you start doing at passes, as long as the player can't run through it and it's flat if it fits the theme its good.

    You could also go for a pipeline theme but only to replace the dev textures not to look cool :/