KotH delivery

Discussion in 'Map Factory' started by Acadium, Jun 14, 2014.

  1. Acadium

    Acadium Playtest Extraordinaire

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    koth_delivery

    Thanks to ABS for his pack, which supplied many a prefab for this map.
    Also thanks to Turbo for helping diagnose some graphical problems.
     
    Last edited: Aug 11, 2014
  2. Acadium

    Acadium Playtest Extraordinaire

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    113
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    New Version:

    A3
    Massively steepend extra roof section, made it impractical to stand on
    Lowered roof at mid
    Widened some doors
     
  3. Acadium

    Acadium Playtest Extraordinaire

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    New Version:

    A4
    Changed scaling near main entrance to min
    Additionally raised spawnrooms and closed sightlines to spawn
    Added window area
    General fixes
     
  4. Acadium

    Acadium Playtest Extraordinaire

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    A5
    Shortened lobby
    Moved some health
    Added some fences to reduce spawn visibility
     
  5. Acadium

    Acadium Playtest Extraordinaire

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    Positive Ratings:
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    New Version:

    A6
    Totally redid spawn
    Teamcoloured
    Added extra way up to catwalks
    Pulled back trains to decrease point spam
     
  6. Acadium

    Acadium Playtest Extraordinaire

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    A7- Overhaul
    Overhauled mid
    -Made less box-ey
    Changed spawn a little
     
  7. Acadium

    Acadium Playtest Extraordinaire

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    Positive Ratings:
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    New Version:

    A8
    Opened up one route to mid
    Lowered traincars to enable scout jumping
    Closed off many-a-sightline
    Added a few new spawnpoints
     
  8. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
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    New Version:

    A9
    Moved around some health near point, made health bigger
    Removed troublesome healthpack near spawn
    Added overpass to open route to prevent jumping from one spawn to the other
    Changed ramp to trains to accurately reflect its no-jump-needed
    Overall, small update. Looking for advice on how to maximize use of point area
     
  9. Acadium

    Acadium Playtest Extraordinaire

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    A10_a
    Large mid change, let you see it for yourself
    Removed some of the skybox shit that people were complaining about. Please !fb any more problems!
    Not sure if the mid change was large enough. We shall see...
     
  10. Acadium

    Acadium Playtest Extraordinaire

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    A11- Change was good
    Replaced fences with proper geometry, rather than covering up the problem
    Desized healthpack near mid, added new medium health and ammo in standalone building at mid
    Added some length to courtyard near mid
    Entrances from spawn to courtyard no longer lie on the same plane
     
  11. HQDefault

    aa HQDefault ...what

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    If I could make a suggestion, put a river in between the block and the train. And, you know, put a train on the other side.
     
  12. Acadium

    Acadium Playtest Extraordinaire

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    If I may ask, which block and train?
     
  13. Acadium

    Acadium Playtest Extraordinaire

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    Positive Ratings:
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    New Version:

    A12
    Closed off mid-stairs: Removed hiding spot
    Added some cover to main route

    (Hope to get more content in next version, small update)
     
  14. HQDefault

    aa HQDefault ...what

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    Okay, on your map, there is a train car and a large block-lick structure on one side, but on the other side, only the block is present.
     
  15. Acadium

    Acadium Playtest Extraordinaire

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    Still not sure I get it. Next time you imp test it, mind pointing it out to me with a !fb ?
     
  16. HQDefault

    aa HQDefault ...what

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    OK, there is a train car on one side, right? A: it should be on the other side too.
    B: on the left of the train car, you can see a gray square. That's what I've been calling the block. I couldn't say it any simpler.
     
  17. Acadium

    Acadium Playtest Extraordinaire

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    For the train car, you're looking at an outdated picture. I wasn't able to get an above shot for some reason, so I left the old one. That train car has since been removed. So that's probably not an option anymore. Though I've added something similar that may function as much needed cover.
     
  18. HQDefault

    aa HQDefault ...what

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    Well, where it WOULD be, put a river. Do you get what I'm saying?
     
  19. Acadium

    Acadium Playtest Extraordinaire

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    We shall see if it's necessary. I get what you're saying thank you very much.