delay before reset broken?

TheDesigner

L1: Registered
Sep 22, 2009
31
0
EDIT: let's clarify.

I'm using the "Delay before reset" function of a trigger_multiple. I want the trigger to be available to use again only 10 seconds after it's been used.
I set it to 10 seconds in my trigger_multiple but I can still go back and forth through it anytime and it activates instantly...

Is it because I use OnStartTouch for the input? Is that a known "that feature's broken in TF2" bug to you guys?

Could somebody test that quckly?
 
Last edited:

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Try using OnTrigger instead of OnStartTouch. Although the difference with this is that if a player stayed in the trigger area, it would re-fire every 10 seconds.

If you need to use OnStartTouch, you could have the trigger Disable itself and then Enable after 10 seconds.