After many months I have decided to finish Defort a4 after it rotting away for months on my pc. Why did I do it? Because this map is actually easy to work on compared to most others that I make.
Anyways, changelog!
- Replaced the comedically large vent going to last with a better, larger, courtyard.
- Added a second spawn door to RED's forward spawn
- Removed BLU's forward spawn (engies will be helpful)
- Changed one of BLU's exits to be inside the cave instead of outside like the rest of them
- Removed the original first point and turned it into a transition yard (like on cp_gorge)
- Redesigned the first (originally the second point before the removal of the original first point, don't get confused) point with an added shack that replaced the out of place large tower from the original defort
- Added a sniper window at the last point for attackers
- Added a ramp up to the original attacker "battlements" at last
- Added one large platform to last instead of having it separated into two platforms
- Removed the bumpy ramp (you guys didn't like that haha)
- Moved some health and ammo around
- Added a door and platform (was going to be used for an easter egg but I'm going to do something else for it)
- Other minor changes I either cannot remember or is unimportant
The filesize is bloated a bit because I added a custom texture that I should've left out so if you see an a4a release soon it's to remove some stuff that shouldn't be there anymore.
Read the rest of this update entry...