- May 12, 2016
- 62
- 6
Hello guys,
I was wandering if anyone has tried making a map that truly approximates darkness. In maps such as millstone event and fifth curve, you have this environment with a dark skybox and what appear to be bright lights, but in most every tf2 and even many hl2 maps everything has a continuous flowing sort of light that touches everything. Would it be possible, let alone probable to create a map that allows some corners and halls to be completely dark without affecting game play too much? I was thinking of doing some experiments in hammer and though that maybe working with some underwater dark lighting too. Just curious. Also, has anyone made a half and half underwater payload map yet?
Thanks, and happy mapping!
Also, enjoy the update. So many bugs!
I was wandering if anyone has tried making a map that truly approximates darkness. In maps such as millstone event and fifth curve, you have this environment with a dark skybox and what appear to be bright lights, but in most every tf2 and even many hl2 maps everything has a continuous flowing sort of light that touches everything. Would it be possible, let alone probable to create a map that allows some corners and halls to be completely dark without affecting game play too much? I was thinking of doing some experiments in hammer and though that maybe working with some underwater dark lighting too. Just curious. Also, has anyone made a half and half underwater payload map yet?
Thanks, and happy mapping!
Also, enjoy the update. So many bugs!