There's a lot to address with this one.
First, fullbright. The eyes, they burn.
Second, there's the huge amount of missing textures and models. The entire bridge is purple checkers, and some of the trucks are just ERRORs.
Third, there's no real indication that the area past the buoys is lethal. I just assumed it was a playerclip wall but nope, surprise death.
While we're on the subject of the water, thats a huge open space that is just taking up otherwise useable real estate.
The layout seems haphazard and cramped, I cant imagine Snipers having a good time here.
I cannot express how grateful I am for your feedback this early in development. I probably wouldn't have had to remake ctf_damnable if I had been made aware of its flaws earlier.
1. I went into this thinking actual lighting would have to wait until I was confident in actually playtesting this thing. Though judging from your reaction that's not a common approach. Oh well, there's always A2.
2. Forgot that I had a bunch of those content packs installed and foolishly didn't use a full compile. Big mistake on my part, once I post this I'll have made a hotfix.
3. Duly noted, will make the threat of crocodile mauling more apparent
4. Frankly I'm not sure how to fix this one. Not a lot of Valve maps use this much water either, probably for the reason you provided, but what kind of dam doesn't have water? I gotta use some brain power for this one.
5. Funny you mention Sniper being a bad pick, because Damnable 1 had the opposite problem. I tried to separate the sightlines into quadrants to encourage close quarters combat and prevent the Wutville-tier sightlines Damnable 1 had, but that must have been a massive over-correction. As for the haphazardness, I'll try my best but no promises since I'm pretty new to this.