Yup, thanks, I see it now. But I'm not gonna pay for that program and my god it seems like a ton of work for what equates to a few seconds of ending glory. For real, the explosion happens and is over with in seconds. Seems like a ton of work for just a few mere seconds of the map's play cycle.
Is there a different tutorial on how to build ending explosions using stock TF2 stuff? I mean, Valve's site does cover that to some degree but it mostly is all about a pit with barrels in it. Anything regarding exploding or collapsing props around the end explosion, like conveyors and stuff? Maybe something on blowing up world brushes completely to reveal a pit made of displacement, but not using models?