Custom Payload cart?

Discussion in 'Mapping Questions & Discussion' started by TerabyteST, Sep 6, 2009.

  1. TerabyteST

    TerabyteST L4: Comfortable Member

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    Hi, I would make my custom payload cart editing the original cart with a bomb.

    How do I get an openable file from a mdl file? Will it contain the uvs and textures?

    My intent would be to be able to open it with Blender right off.. but if that isn't possible I could try passing by mod tool and then into blender.
     
  2. Psy

    aa Psy The Imp Queen

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    [ame=http://forums.tf2maps.net/showthread.php?t=8971]The complete guide to decompiling and recompiling models![/ame]

    You'll have to fish for the texture yourself. I'm not too sure about UVs importing properly in Blender but I know they're perfect in Max.
     
  3. TerabyteST

    TerabyteST L4: Comfortable Member

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    I tried that tut, but when I open the mdl decompiler I get this error:
    Extra App ID set to 211, but no SteamAppId.

    What is this and how do I fix it?
     
  4. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    turn off the check for "Use Steam Access" its the last check in the decompiler.