Custom Animated Events

Discussion in 'Mapping Questions & Discussion' started by Fish 2.0, Dec 13, 2012.

  1. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Hi all.

    I was thinking about a few unique map ideas and I was wondering if there was a way to say create an animated model that activates it animation on cue from a trigger or something along those lines.

    For example, an exploding wall - I'd just make a wall prop that meets the specs of the map I need to fit it to, simulate the explosion pieces then export the whole thing as a certain file then add it and a particle effect in hammer.

    The whole export thing makes my head hurt. Does anyone have any resources (for blender, preferably) that can tech me how to do this? Is it even realistically achievable?
     
  2. omegasupreme

    omegasupreme L1: Registered

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    • Thanks Thanks x 1
  3. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    I read the first paragraph and you are a godsend. I really was thinking I would have to make a separate bone for every part D:
     
  4. xzzy

    aa xzzy

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    Lesson learned from stoneyridge: don't do anything animated in TF2 that you want players to interact with.

    Walls are probably okay, but geometry that you expect players to walk on and fight over is a really bad idea. The main issue is that when you tie clip brushes to an entity, stickies and engineer buildings go completely haywire.

    The only brush entity that doesn't break the game is func_detail, and you can't animate those.
     
  5. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    If I ever needed something that player have to walk on or into I would likely just put a few basic clipping brushes around it. People don't mind if they clip into the odd rock or something like that.
     
  6. henke37

    aa henke37

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    Stonyridge has a massive platform with the final point. The entirety of the platform collapses in the end. It's a sight to behold.
     
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  7. GPuzzle

    GPuzzle L9: Fashionable Member

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    Stoneyridge has one of the best finales ever made.
    Tied up with the plane crash in the start of the finale of Dead Air and the badass finale of Dark Carnival (Ellis has the best lines to describe that).
     
  8. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    The worst part of this all is the fact that I need to texture the model then compile it up. I'm so used to brushes not that I forgot how a normal modeling program works ;_;

    Goddamitvalve