Cubicle

Discussion in 'Map Factory' started by BaggyGirdle, May 18, 2009.

  1. BaggyGirdle

    BaggyGirdle L1: Registered

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    Yo! So, this is where we showcase our maps... This is my first. Be harsh, because I know I need to improve. You can find more info on the download link, and even more info by actually playing it. Or testing it on a lan server. Have a good day, all!

    Update! New stuffs. Thanks, gastrop0d! Question though, for everyone: How do I prevent demo-spam without moving the spawn areas? Or is that all I can do?

    New update! New problems. What will the girdle of baggyness do? Tune in next time for, "Newb mapper!"
     
    Last edited: May 20, 2009
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    well nice try for a first map, but 10 fps is scary! lol
     
  3. gastrop0d

    gastrop0d L3: Member

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    Hmm, lots of very big and open areas. I think you could shrink the areas down and lower the heights quite a lot. It'd play a lot faster.

    The hologram in the middle of the map is too confusing, move it down on to the point.
     
    • Thanks Thanks x 2
    Last edited: May 19, 2009
  4. BaggyGirdle

    BaggyGirdle L1: Registered

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    Okay, I've fixed/added suggestions. Check it!
     
  5. gastrop0d

    gastrop0d L3: Member

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    Improvement. I still think the heights could come down a bit. Found some other things:

    I can jump up and stand on the resupply signs above the spawn doors, so you might want to make them not-solid. Also the large medkit up near spawn allows for some serious spawn camping by soldiers and demomen (its also floating off the ledge). I'd scrap it. If people want full health they can run back to the spawn room.

    There's nowhere to really build sentries around the middle point (that I could see). I think something like a shack with fairly open walls on top of the structure the middle point is in would add greatly to the middle battle area.

    Other things outlined in attachments.
     
    • Thanks Thanks x 1
  6. BaggyGirdle

    BaggyGirdle L1: Registered

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    Okay then, another update, with more new stuff, and a lot more improvements! Still need to figure out the Demo-spam problem and the oddly placed pick-ups, not to mention adding suggestions based on what people think... Check it!