ctf_system_b1
This is my CTF map, the first thing you'll notice is the lasergrids wherein the intelligence is beeing held. The goal of this map is to turn off the enemy lasersystem to gain access to the intel for a breif moment (few seconds).
The intel is visible for all players and constantly reminds them what needs to be done so that the game does not lose focus on the ctf mechanics.
The easy part is getting the intel home but the hard part is to reach it in the first place. That's atleast how I planned it, we'll see how that works with this beta here.
It also demands great teamplay as It could be very hard for a single player to both deactivate and escape, but If a team cooperates it should be no problems at all.
I expect and hope the rounds on this map to be quite short and actionfilled.
pictures:
feel free to post comments and feedback. remember it's only the first beta phase atm.
This is my CTF map, the first thing you'll notice is the lasergrids wherein the intelligence is beeing held. The goal of this map is to turn off the enemy lasersystem to gain access to the intel for a breif moment (few seconds).
The intel is visible for all players and constantly reminds them what needs to be done so that the game does not lose focus on the ctf mechanics.
The easy part is getting the intel home but the hard part is to reach it in the first place. That's atleast how I planned it, we'll see how that works with this beta here.
It also demands great teamplay as It could be very hard for a single player to both deactivate and escape, but If a team cooperates it should be no problems at all.
I expect and hope the rounds on this map to be quite short and actionfilled.
pictures:




feel free to post comments and feedback. remember it's only the first beta phase atm.