ctf_Minefort_Remake

CTF ctf_Minefort_Remake Beta 0.9

Lord_Troll69

L1: Registered
Mar 24, 2023
35
0

Lord_Troll69

L1: Registered
Mar 24, 2023
35
0
Lord_Troll69 updated ctf_Minefort_Remake with a new update entry:

General improvements

Added:
  • flanking vents in each teams base, that can be accessed by the roof area on the teams balcony.
  • some sines for better readability
Changed:
  • set game timer from 10 mins to 6
  • made plenty of desine change in red and blu base to make it visually different
  • moved some off access to different locations
  • increased roof size on red and blu for easer access for jumping classes and engineer jump pads

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Lord_Troll69

L1: Registered
Mar 24, 2023
35
0
Lord_Troll69 updated ctf_Minefort_Remake with a new update entry:

Quality of life

Made mutch needed changes:

added:
* Plenty of sines in both red and blue base to help people navigate it

2024-08-11 (2).png
2024-08-11 (3).png


* Ladders to the rooftop, to make it more accessible for anyone, nut just jump classes
2024-08-11 (1).png
2024-08-11.png


Changes:
* Increased the hallways length next to spawn
[ATTACH type="full"...

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Lord_Troll69

L1: Registered
Mar 24, 2023
35
0
Lord_Troll69 updated ctf_Minefort_Remake with a new update entry:

Artpass (kinda)

Changes:
  • reworked one of the flank tunnels on both bases
  • simplified the layout of the base floor in both bases
  • replaced all dev textures whit popper ones (subject to change)
  • the outside areas are more bright
  • now engi's can build on any accessible rooftops and the upper sections in the intel rooms
  • increased the lights brightness in the underground sections

Added:
  • some optimization (work in progress)
  • some lights in the bases
  • more cubemaps

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Lord_Troll69

L1: Registered
Mar 24, 2023
35
0
Lord_Troll69 updated ctf_Minefort_Remake with a new update entry:

Ill be leaving it like this for a while

I'm pretty satisficed whit the layout and the gameplay. If anyone wants to suggest any suggestions on layout changes or optimization, please don't hesitate to do so. I'm also open if anyone wants to art-pass it, just DM me so I can send you the vmf file.

Gameplay changes:
*The spawn rooms have a window
*Removed some spaces underneath stairs in the red base so it doesn't offer extra hiding spot's compared to blue base

Changes:
*Changed the outer texture on the bases
*Changed the color of...

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