- Feb 12, 2008
- 163
- 13
this is a map i have made. it is kindof like duelduel3 combined with 2fort. the map itself is small, with one huge room in the middle where all the fighting occurs. in order to get to the other base you must pass throught the room and get to the other side. however there is an alternate route for scouts that takes them above the area of the huge room. its a little bridge that only they can acceses but they are still not safe since the bridge is completely exposed. the intel room has one enterance and is rather easy to defend. to attack it you will need a demoman, a soldier or a spy. right next to the door is a little exposed part that a demoman can shoot through and not expose himself to the sentrys.
UPDATES:
Renamed map to clash
removed useless sniper deck
eliminated spawn sniping
made it tedious to spawn snipe
fixed a few textures
fixed stairs
some gaps between brushes
added trigger_push at the spawns
narrowed the "scout" bridge to add more confrontations above
added ligting props
added cube maps
added overlays
added lighting
added props
added an extra "product placement" room
http://www.fpsbanana.com/maps/46342
NOTE: These pics are a little old and all the light spots you see on the roof now have Props attached to them. New pics up ASAP
P.S. this is my first ever map. I'm still learning my way around SDK
UPDATES:
Renamed map to clash
removed useless sniper deck
eliminated spawn sniping
made it tedious to spawn snipe
fixed a few textures
fixed stairs
some gaps between brushes
added trigger_push at the spawns
narrowed the "scout" bridge to add more confrontations above
added ligting props
added cube maps
added overlays
added lighting
added props
added an extra "product placement" room
http://www.fpsbanana.com/maps/46342




NOTE: These pics are a little old and all the light spots you see on the roof now have Props attached to them. New pics up ASAP
P.S. this is my first ever map. I'm still learning my way around SDK