Ctf_AppleJack

CTF Ctf_AppleJack rc1

Rhamkin

The The The
aa
Jan 6, 2020
327
144

Patchy the pirate

L1: Registered
Apr 9, 2022
13
8
Very nice CTF map with a spaceous layout and balanced routes!

There are 2 smaller issues I've come across while playtesting it though;

1. The train tracks right outside of spawn are very jittery to walk over, a small invisible ramp+platform might help
2. (slightly bigger) I've noticed that it is quite easy for a Demoman (especially with the B.A.S.E. Jumper) to schticky spam from the traincart in spawn to the mid point, and the other way around as well, spamming schtickies from mid directly to the spawn doors of either team (see image below)
25661523451f15f9921e3495933f31fa.jpg.png
 

dotmd

L2: Junior Member
Jul 23, 2016
81
197
Stealing this screenshot. Minor thing: kinda annoying if you use the right spawn door but want to walk around the train, you have to awkwardly jump over this corner. The train feels too close to spawn as you can't see anything when you leave.
1649882330324.png
 

Rhamkin

The The The
aa
Jan 6, 2020
327
144
Rhamkin updated Ctf_AppleJack with a new update entry:

a7b

Update a7b for Applejack
-added a sniper balcony to mid
-cut a fence infront of spawn in half and made the top part chickenwire, so people can see the way to intel
-changed intel area to be easier to defend
-removed the clipping on top of the mid house
-made mid smaller by a little little
-Blu team finally payed their electricity

Read the rest of this update entry...