ctf_aerospace_a2_v2 ctf_aerospace_a2 ======================================================================= Aerospace "The Government has issued a contract for the creation of the new line of combat planes that are to be the standard for the near future. Two rivalling companies, Red Aerospace and Blue Aviation, are now battling for the contract. After many months of lawsuits, legal actions and speculation, the The Government has decided to let both companies create a prototype, and has given advanced funding to both. At the end of the deadline, both prototypes will be analyzed and the best one fully produced, giving it's parent company will recieve the funding of a gazillion dollars for it. Unfortunately, the production must be carried out in a secret location, and both companies have been given one half of the terrain to estabilish their facilities. After many months of hard work, espionage and peeking over the walls, they each have their own prototype ready ahead of time. They could use this extra time to make their plane better, but stealing the opponent's blueprints and sabotaging their planes seems like a better option. And so their facilities have became a warzone." ======================================================================= Map name: ctf_aerospace Version: alpha 2 release Version name: ctf_aerospace_a2 created by: arhurt =======================================================================
Please, refer to this thread for discussion on ctf_aerospace: http://forums.tf2maps.net/showthread.php?t=2157 Thanks
ctf_aerospace_a1_v2 has been updated! V2 updates: * Fixed playerclip on the office stairs * Added pits that kill you * Placeholder collision model for blue plane * Fixed several missing models * Fixed respawnroom visualizers
ctf_aerospace_a2 has been updated! Alpha 2 updates: * Scaled the parts between the bases by half, and reworked the cave to shorten the travel between the two bases. * Improved the layout of the first sewer chamber on both bases. * Improved the layout of the bases to include better sentry places and cover for pyros and spies. * Closed off a wall on the flag room and a section of the roof opening, making it more defensible. * Added health and ammo pick-ups. * Added more detail to the cavern. * Added more customization for each base. If you have any suggestions, criticizm, or would like to make a remark about the level, please stop by our discussion thread over here: http://forums.tf2maps.net/showthread.php?t=2157
ctf_aerospace_a2_v4 has been updated! This should be the final version for gameday. Fixes are as follows: * Fixed a custom model missing and crashing the map * Added observer cameras to prevent crashing when joining the game for the first time * Added cubemaps * Moved the Health and Ammo pickups near Red's sewer entrance to make it more accessible
ctf_aerospace_a4_01 has been updated! This is a non-funtctional version (no cap-points, no playerclips etc...) just so you can see the new lightning and hangar layout.
ctf_aerospace_a9 has been updated! I've fixed the overbright HDR so you don't bleed from your eyes on the Gameday.