Crosscomplex

KotH Crosscomplex a10

Ðoge

L1: Registered
Dec 14, 2019
29
6
Ðoge submitted a new resource:

Crosscomplex - King of the Hill Winter Snow Smissmas Symmetrical Close Ranged

Been doing this map for 2 weeks. Unfortunately couldn't implement all the mechanics i wanted, due lack of computer time because of regular rocket strikes.
Map is made to be chaotic in middle and a bit of simple and relaxin on the side

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Waffe

L5: Dapper Member
Dec 2, 2012
230
203
Heyo gave this a runaround and found some things that should be fixed.

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1) At least these upper spawn doors' triggers are quite small. Extend it outwards at least 64 units. A good rule of thumb is to check whether you hit the door when running through it as a scout (if you do, it's too small/door is too slow.)

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2) Issue with all(?) doors: you seem to have a timed reset in your func_doors? This means that if my teammate opens a door and stands in the trigger for about 5 secs, the door shuts on them. This is not directly an issue, but the door can not be opened again before they move out of the trigger. This can be abused by nefarious players.

This is how I have my func_doors set up (usually I use a speed around 600):
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And the trigger_multiple that controls the door:
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PS: use A Boojum Shark's Ultimate Mapping Resource Pack for doors if you are not already.

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3) I can fit these crates. Does not have to be fixed, it's a bit funny

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4) Capture is blocked by a single person on the lower level. It's a bit confusing and annoying to have your cap blocked by a player you can not shoot/influence.