Crest

KotH Crest A7

a fuddruckers

L1: Registered
Feb 3, 2021
18
1
  • Updated respawn times to be correct (6 seconds)
  • Complete overhaul of point area (no more crazy high ground)
  • Upscaled map in general
  • Added two more paths to the point, one chokier than the other
  • Made doorways much wider and taller
  • More walls for cover
  • Changed layout of main path and all buildings
  • Undiapered skybox
  • Changed deathpit surrounding map to wall/skybox
  • I'm going to bed now

Read the rest of this update entry...
 

a fuddruckers

L1: Registered
Feb 3, 2021
18
1
  • Scaled down map
  • Took out point "route" that let you get to enemy spawn really easily
  • Took out under-point flank
  • Harder to avoid point in general
  • Toned down verticality
  • Put up barriers to eliminate most major sightlines across the point
  • Other minor layout changes

Read the rest of this update entry...
 

a fuddruckers

L1: Registered
Feb 3, 2021
18
1
  • The whole thing has been overhauled to (hopefully) reduce Sniper sightlines, reduce height variation and make it feel more compact for classes like Pyro.
  • Writing out a changelog doesn't really make sense sense so much was rebuilt from scratch

Read the rest of this update entry...
 

a fuddruckers

L1: Registered
Feb 3, 2021
18
1
  • Added some barriers to the highground above point that will (hopefully) weaken it
  • Moved spawn back
  • Added building after spawn point
  • Added tunnel after point
  • Fixed Missing HUD texture
  • Made patches smaller
  • Removed health and ammo in building nearest point

Read the rest of this update entry...